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Tournament is on Saturday, January 9th, 2027.

Entry is $20.

This will be a three round 40k 11th edition tournament, with 1500 point armies, using Swiss pairings through BCP. The first tiebreaker is opponent win %. The second tiebreaker is average point score.

the minimum player count is 4. The maximum player count is 24.

LISTS:

EMAIL YOUR ARMY LIST TO delightcottagegrove@gmail.com AFTER SIGNING UP

Lists must be at or under 1500 points and follow all standard 11th edition rules.

You must play with the same disposition for each game. We need to know it by 9am on the day of the tournament at the latest so we can set up boards.

We will be ignoring the 10 points for a battle ready army. Proxies are allowed, but must be on the correct base, close to the size and shape of the model they represent, and players must declare what they are to their opponent at the start of the battle.

No legends models.

 
SCHEDULE: 

Tournament is on Saturday, January 9th, 2027.

Each round will last three hours.

Round one will begin at 10am, and end at 1pm, check in starts at 9am.

Round two will begin at 2pm, and end at 5pm.

Round 3 will begin at 6pm, and end at 9pm.

TABLE SETUP:

We will roll a d3 to decide between boards a, b, or c for your disposition combo.

Staff will set up all of the boards before the first round.

For rounds two and three, you and your opponent will roll a d3 to determine whether to set up board a, b, or c. You and your opponent will set up the board you play on. Please be available 20 minutes before the start of the round to set up the board. Staff will be able to help, and answer any questions.


PRIZING:

All monetary prizes are in store credit.

4-7 players:

1st - any in stock combat patrol

2nd - $40

3rd - $30

8-15 players:

1st - Armageddon Launch Box

2nd - any in stock combat patrol

3rd - $60

4th - $40

16-24 players:

1st - Armageddon Launch Box

2nd - Armageddon Launch Box

3rd - Any in stock combat patrol

4th - any in stock combat patrol

5th - $40

6th - $40

TIME RULES:

Players may choose to use a chess clock. It should be set to 1:30 for each player, and be started as soon as the master clock starts. If they do, when one person’s time runs out, the other player may continue to move, shoot, take actions, etc. The player who is out of time may not move, shoot, draw missions, or take voluntary actions. They can still roll saves, take any actions that are required for the game to progress, and score missions they already have.

Once both players time on the chess clock runs out, the game ends immediately. Both players may score any “end of the battle” missions, then whoever has the most points wins. 

If players who are using a chess clock do not set it correctly, and either player still has time when the master clock runs out, the game ends immediately when the master clock goes off regardless of the chess clock time.

If both players in a match agree not to use a chess clock, they don’t have to. If players aren’t using a chess clock, and the master clock goes off, they can play until the end of the current round. Whoever has the most points after scoring at the end of that round wins. Players may score any “end of the battle” missions at the end of that round.

If the game still hasn’t ended 15 minutes after the master clock runs out, the game ends immediately instead of at the end of the round. Players may score any “end of the battle” missions at this time. Then, whoever has the most points wins.